A Puppeteer plugin for capturing page as a video with ultimate quality.
This project is brought to you by Alexey Pelykh.
HeadlessExperimental
is used to capture frames in a deterministic way. This approach allows
to achieve better quality than using screencast.
const { capture, launch } = require('puppeteer-capture')
(async () => {
const browser = await launch()
const page = await browser.newPage()
const recorder = await capture(page)
await page.goto('https://google.com', {
waitUntil: 'networkidle0',
})
await recorder.start('capture.mp4')
await recorder.waitForTimeout(1000)
await recorder.stop()
await recorder.detach()
await browser.close()
})()The browser is running in a deterministic mode, thus the time flow is
not real time. To wait for a certain amount of time within the page's
timeline, PuppeteerCapture.waitForTimeout() must be
used:
await recorder.waitForTimeout(1000)--headless=new is
not supportedSadly, it is
so. For Puppeteer v23+, the plugin enforces use of the
chrome-headless-shell binary.
117.0.5938.88 (default for puppeteer
version(s) 21.3.0 ): reacts with
targetCrashed117.0.5938.92 (default for puppeteer
version(s) 21.3.2…21.3.6): reacts with
targetCrashed117.0.5938.149 (default for puppeteer
version(s) 21.3.7…21.3.8): reacts with
targetCrashed118.0.5993.70 (default for puppeteer
version(s) 21.4.0…21.4.1): reacts with
targetCrashed119.0.6045.105 (default for puppeteer
version(s) 21.5.0…21.7.0): reacts with
targetCrashed120.0.6099.109 (default for puppeteer
version(s) 21.8.0): reacts with
targetCrashedUnfortunately, it is so.
This relates to timers, animations, clicks, etc. To process interaction with the page, frame requests have to be submitted and thus capturing have to be active.
defaultViewport causes rendering to freezeThe exact origin of the issue is not yet known, yet it's likely to be related to the deterministic mode.
Calling page.setViewport() before starting the capture
behaves the same, yet calling it after starting the capture
works yet not always. Thus it's safe to assume that there's some sort of
race condition, since adding recorder.waitForTimeout(100)
just before setting the viewport workarounds the issue.
Also it should be taken into account that since frame size is going to change over the time of the recording, frame size autodetection will fail. To workaround this issue, frame size have to be specified:
const recorder = await capture(page, {
size: `${viewportWidth}x${viewportHeight}`,
})
await recorder.start('capture.mp4', { waitForFirstFrame: false })
await recorder.waitForTimeout(100)
await page.setViewport({
width: viewportWidth,
height: viewportHeight,
deviceScaleFactor: 1.0,
})A friendlier workaround is enabled by default:
recorder.start() automatically waits for the first frame to
be captured. This approach seems to allow bypassing the alleged race
condition:
const recorder = await capture(page, {
size: `${viewportWidth}x${viewportHeight}`,
})
await recorder.start('capture.mp4')
await page.setViewport({
width: viewportWidth,
height: viewportHeight,
deviceScaleFactor: 1.0,
})start()/stop() failIt's unclear why, yet after disabling and re-enabling the capture, callbacks from browser stop arriving.
The following functions have to be overriden with injected versions:
setTimeout & clearTimeoutsetInterval & clearIntervalrequestAnimationFrame &
cancelAnimationFrameDate() & Date.now()performance.now()The injection should happen before page content loads:
const recorder = await capture(page) // Injection happens here during attach()
await page.goto('https://google.com') // Possible capture would happen here, thus injected versions would be capturedPuppeteerCapture supports following events:
captureStarted: capture was successfully startedframeCaptured: frame was capturedframeCaptureFailed: frame capture failedframeRecorded: frame has been submitted to
ffmpegcaptureStopped: capture was stoppedffmpegIt is resolved in the following order:
FFMPEG environment variable, should point to the
executablePATH
environment variable@ffmpeg-installer/ffmpeg, if it's installed as
dependency